YYSuni
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Pixel Art Tool Release

A modular pixel art tool

The previous work was called Path Motion, so this one is simply named Pixel Motion 🎨

Origin 🚀

I enjoy playing games and thought about learning to develop some small games 🎮

With zero game industry experience, learning to make games, plus wanting to make games independently, what I could achieve should be 2D pixel games 🎯

I originally thought drawing pixel assets shouldn't be too difficult, but when I actually tried to draw them myself, I found it requires a lot of time investment to achieve good results 😅

While learning to draw pixels, I also discovered there wasn't a pixel software that could be modularized. For a developer, how can you work without modularization? 🤔

I'm also a Figma user, so I combined aseprite + figma to implement my own development tool 💡

Whether anyone will use it or not, we'll see in the future 😄

Experience 📈

Once you start doing something, new things always happen. The project was initially written with Next.js, but I found the development updates were too slow. So I switched to Vite for a rewrite. Just like that, a month passed ⏰

After writing the basic functionality of a pixel art tool with Vite, I found that implementing features made the code too messy. The basic architecture for multi-canvas functionality and componentization weren't quite suitable. Started writing Vite 2.0. Another month passed 🔄

In the meantime, I did other good things, life entered a new stage, and progress slowed down. Another month passed 🌟

It's almost August, and this project should be quickly wrapped up. My use of AI tools has reached a new level, and development progress has accelerated a lot. Finally, there's a release version. Of course, there are still many features that need to be improved 🚀

Operations 📊

This website is difficult to monetize, so I won't think too much about profit. As for costs, there probably won't be many users, so I'll leave that for later 💰

According to guides, there are many ways to promote - paid ones don't seem necessary for now. Free ones require some thick skin, well... Let's just go with the flow 😅

Making videos, yeah, I should still try more. More skills never hurt 🎬

Summary 📝

I originally wanted this article to write some usage instructions for the tool, but after rambling for a while, I'll just end it here ✍️

Plans 🎯

Using this tool website myself to draw some things is still quite satisfying 🎨

In the future, I'll draw more and make more recording videos. Who knows, maybe one day I'll really make a pixel game all by myself 🎮✨

By the way 🎉

This project made it to Ruan Yifeng's weekly newsletter again, worth praising myself, haha 🎊